PixelBuffer* mStripBuffer; // Blank image buffer used to pad upload
Material mMaterial; // material used for atlas texture
Sampler mSampler; // sampler used for atlas texture
- SizeType mNextFreeBlock; // next free block will be placed here ( actually +1 )
+ SizeType mTotalBlocks; // total number of blocks in atlas
+ SizeType mAvailableBlocks; // number of blocks available in atlas
Dali::Vector< SizeType > mFreeBlocksList; // unless there are any previously freed blocks
};
SizeType width,
SizeType height,
Pixel::Format pixelFormat,
- SizeType& blockArea,
- SizeType& totalBlocks );
+ SizeType& blockArea );
void CreateMesh( SizeType atlas,
SizeType imageWidth,