attribute mediump vec2 aPosition;
attribute mediump vec2 aTexCoord;
uniform mediump mat4 uMvpMatrix;
- uniform mediump vec3 uSize;
varying mediump vec2 vTexCoord;
void main()
{
mediump vec4 position = vec4( aPosition, 0.0, 1.0 );
- position.xyz *= uSize;
gl_Position = uMvpMatrix * position;
vTexCoord = aTexCoord;
}