Merge "Removed TouchEvent from dali-core" into devel/master
[platform/core/uifw/dali-toolkit.git] / dali-toolkit / internal / accessibility-manager / accessibility-manager-impl.cpp
index aee1bc0..e67cb27 100644 (file)
@@ -1,5 +1,5 @@
 /*
- * Copyright (c) 2016 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2020 Samsung Electronics Co., Ltd.
  *
  * Licensed under the Apache License, Version 2.0 (the "License");
  * you may not use this file except in compliance with the License.
 #include <dali/devel-api/adaptor-framework/sound-player.h>
 #include <dali/public-api/animation/constraints.h>
 #include <dali/devel-api/events/hit-test-algorithm.h>
-#include <dali/public-api/images/resource-image.h>
 #include <dali/integration-api/debug.h>
 
 // INTERNAL INCLUDES
+#include <dali-toolkit/devel-api/asset-manager/asset-manager.h>
 #include <dali-toolkit/public-api/controls/control.h>
 #include <dali-toolkit/public-api/controls/control-impl.h>
 #include <dali-toolkit/public-api/controls/image-view/image-view.h>
@@ -58,10 +58,10 @@ Debug::Filter* gLogFilter = Debug::Filter::New(Debug::NoLogging, false, "LOG_FOC
 const char* const ACTOR_FOCUSABLE("focusable");
 const char* const IS_FOCUS_GROUP("isFocusGroup");
 
-const char* FOCUS_BORDER_IMAGE_PATH = DALI_IMAGE_DIR "B16-8_TTS_focus.9.png";
+const char* FOCUS_BORDER_IMAGE_FILE_NAME = "B16-8_TTS_focus.9.png";
 
-const char* FOCUS_SOUND_FILE = DALI_SOUND_DIR "Focus.ogg";
-const char* FOCUS_CHAIN_END_SOUND_FILE = DALI_SOUND_DIR "End_of_List.ogg";
+const char* FOCUS_SOUND_FILE_NAME = "Focus.ogg";
+const char* FOCUS_CHAIN_END_SOUND_FILE_NAME = "End_of_List.ogg";
 
 /**
  * The function to be used in the hit-test algorithm to check whether the actor is hittable.
@@ -75,8 +75,8 @@ bool IsActorFocusableFunction(Actor actor, Dali::HitTestAlgorithm::TraverseType
     case Dali::HitTestAlgorithm::CHECK_ACTOR:
     {
       // Check whether the actor is visible and not fully transparent.
-      if( actor.IsVisible()
-       && actor.GetCurrentWorldColor().a > 0.01f) // not FULLY_TRANSPARENT
+      if( actor.GetCurrentProperty< bool >( Actor::Property::VISIBLE )
+       && actor.GetCurrentProperty< Vector4 >( Actor::Property::WORLD_COLOR ).a > 0.01f) // not FULLY_TRANSPARENT
       {
         // Check whether the actor is focusable
         Property::Index propertyActorFocusable = actor.GetPropertyIndex(ACTOR_FOCUSABLE);
@@ -89,7 +89,7 @@ bool IsActorFocusableFunction(Actor actor, Dali::HitTestAlgorithm::TraverseType
     }
     case Dali::HitTestAlgorithm::DESCEND_ACTOR_TREE:
     {
-      if( actor.IsVisible() ) // Actor is visible, if not visible then none of its children are visible.
+      if( actor.GetCurrentProperty< bool >( Actor::Property::VISIBLE ) ) // Actor is visible, if not visible then none of its children are visible.
       {
         hittable = true;
       }
@@ -112,6 +112,8 @@ AccessibilityManager::AccessibilityManager()
   mFocusIndicatorActor(),
   mPreviousPosition( 0.0f, 0.0f ),
   mRecursiveFocusMoveCounter(0),
+  mFocusSoundFilePath(),
+  mFocusChainEndSoundFilePath(),
   mIsWrapped(false),
   mIsFocusWithinGroup(false),
   mIsEndcapFeedbackEnabled(false),
@@ -119,7 +121,9 @@ AccessibilityManager::AccessibilityManager()
   mIsAccessibilityTtsEnabled(false),
   mTtsCreated(false),
   mIsFocusIndicatorEnabled(false),
-  mContinuousPlayMode(false)
+  mContinuousPlayMode(false),
+  mIsFocusSoundFilePathSet(false),
+  mIsFocusChainEndSoundFilePathSet(false)
 {
 }
 
@@ -160,7 +164,7 @@ void AccessibilityManager::SetAccessibilityAttribute(Actor actor, Toolkit::Acces
 {
   if(actor)
   {
-    unsigned int actorID = actor.GetId();
+    unsigned int actorID = actor.GetProperty< int >( Actor::Property::ID );
 
     ActorAdditionalInfo info = GetActorAdditionalInfo(actorID);
     info.mAccessibilityAttributes[type] = text;
@@ -176,7 +180,7 @@ std::string AccessibilityManager::GetAccessibilityAttribute(Actor actor, Toolkit
 
   if(actor)
   {
-    ActorAdditionalInfo data = GetActorAdditionalInfo(actor.GetId());
+    ActorAdditionalInfo data = GetActorAdditionalInfo(actor.GetProperty< int >( Actor::Property::ID ));
     text = data.mAccessibilityAttributes[type];
   }
 
@@ -238,11 +242,11 @@ void AccessibilityManager::SetFocusOrder(Actor actor, const unsigned int order)
       actor.SetProperty(propertyActorFocusable, true);
 
       // Now we insert the actor into the focus chain with the specified focus order
-      mFocusIDContainer.insert(FocusIDPair(order, actor.GetId()));
+      mFocusIDContainer.insert(FocusIDPair(order, actor.GetProperty< int >( Actor::Property::ID )));
     }
 
     // Update the actor's focus order in its additional data
-    SynchronizeActorAdditionalInfo(actor.GetId(), order);
+    SynchronizeActorAdditionalInfo(actor.GetProperty< int >( Actor::Property::ID ), order);
   }
 }
 
@@ -252,7 +256,7 @@ unsigned int AccessibilityManager::GetFocusOrder(Actor actor) const
 
   if(actor)
   {
-    ActorAdditionalInfo data = GetActorAdditionalInfo(actor.GetId());
+    ActorAdditionalInfo data = GetActorAdditionalInfo(actor.GetProperty< int >( Actor::Property::ID ));
     focusOrder = data.mFocusOrder;
   }
 
@@ -290,7 +294,7 @@ bool AccessibilityManager::SetCurrentFocusActor(Actor actor)
 {
   if(actor)
   {
-    return DoSetCurrentFocusActor(actor.GetId());
+    return DoSetCurrentFocusActor(actor.GetProperty< int >( Actor::Property::ID ));
   }
 
   return false;
@@ -326,16 +330,16 @@ bool AccessibilityManager::DoSetCurrentFocusActor(const unsigned int actorID)
     }
 
     // Go through the actor's hierarchy to check whether the actor is visible
-    bool actorVisible = actor.IsVisible();
+    bool actorVisible = actor.GetCurrentProperty< bool >( Actor::Property::VISIBLE );
     Actor parent = actor.GetParent();
     while (actorVisible && parent && parent != rootActor)
     {
-      actorVisible = parent.IsVisible();
+      actorVisible = parent.GetCurrentProperty< bool >( Actor::Property::VISIBLE );
       parent = parent.GetParent();
     }
 
     // Check whether the actor is fully transparent
-    bool actorOpaque = actor.GetCurrentWorldColor().a > 0.01f;
+    bool actorOpaque = actor.GetCurrentProperty< Vector4 >( Actor::Property::WORLD_COLOR ).a > 0.01f;
 
     // Set the focus only when the actor is focusable and visible and not fully transparent
     if(actorVisible && actorFocusable && actorOpaque)
@@ -357,7 +361,13 @@ bool AccessibilityManager::DoSetCurrentFocusActor(const unsigned int actorID)
         Dali::SoundPlayer soundPlayer = Dali::SoundPlayer::Get();
         if(soundPlayer)
         {
-          soundPlayer.PlaySound(FOCUS_SOUND_FILE);
+          if (!mIsFocusSoundFilePathSet)
+          {
+            const std::string soundDirPath = AssetManager::GetDaliSoundPath();
+            mFocusSoundFilePath = soundDirPath + FOCUS_SOUND_FILE_NAME;
+            mIsFocusSoundFilePathSet = true;
+          }
+          soundPlayer.PlaySound(mFocusSoundFilePath);
         }
 
         // Play the accessibility attributes with the TTS player.
@@ -595,9 +605,12 @@ Actor AccessibilityManager::GetFocusIndicatorActor()
   if( ! mFocusIndicatorActor )
   {
     // Create the default if it hasn't been set and one that's shared by all the keyboard focusable actors
-    mFocusIndicatorActor = Toolkit::ImageView::New( FOCUS_BORDER_IMAGE_PATH );
-    mFocusIndicatorActor.SetParentOrigin( ParentOrigin::CENTER );
-    mFocusIndicatorActor.SetZ( 1.0f );
+    const std::string imageDirPath = AssetManager::GetDaliImagePath();
+    const std::string focusBorderImagePath = imageDirPath + FOCUS_BORDER_IMAGE_FILE_NAME;
+
+    mFocusIndicatorActor = Toolkit::ImageView::New(focusBorderImagePath);
+    mFocusIndicatorActor.SetProperty( Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER );
+    mFocusIndicatorActor.SetProperty( Actor::Property::POSITION_Z,  1.0f );
 
     // Apply size constraint to the focus indicator
     mFocusIndicatorActor.SetResizePolicy( ResizePolicy::FILL_TO_PARENT, Dimension::ALL_DIMENSIONS );
@@ -622,7 +635,13 @@ bool AccessibilityManager::DoMoveFocus(FocusIDIter focusIDIter, bool forward, bo
         Dali::SoundPlayer soundPlayer = Dali::SoundPlayer::Get();
         if(soundPlayer)
         {
-          soundPlayer.PlaySound(FOCUS_CHAIN_END_SOUND_FILE);
+          if (!mIsFocusChainEndSoundFilePathSet)
+          {
+            const std::string soundDirPath = AssetManager::GetDaliSoundPath();
+            mFocusChainEndSoundFilePath = soundDirPath + FOCUS_CHAIN_END_SOUND_FILE_NAME;
+            mIsFocusChainEndSoundFilePathSet = true;
+          }
+          soundPlayer.PlaySound(mFocusChainEndSoundFilePath);
         }
 
         mIsEndcapFeedbackPlayed = true;
@@ -944,12 +963,12 @@ bool AccessibilityManager::ClearAccessibilityFocus()
   }
 }
 
-bool AccessibilityManager::AccessibilityActionScroll( Dali::TouchEvent& touchEvent )
+bool AccessibilityManager::AccessibilityActionScroll( Dali::TouchData& touchData )
 {
   Dali::Toolkit::AccessibilityManager handle( this );
   if( !mActionScrollSignal.Empty() )
   {
-    mActionScrollSignal.Emit( handle, touchEvent );
+    mActionScrollSignal.Emit( handle, touchData );
   }
 
   return true;
@@ -1283,7 +1302,7 @@ bool AccessibilityManager::AccessibilityActionStartStop()
   return mIsAccessibilityTtsEnabled;
 }
 
-bool AccessibilityManager::AccessibilityActionTouch(const TouchEvent& touchEvent)
+bool AccessibilityManager::AccessibilityActionTouch(const TouchData& touchData)
 {
   bool handled = false;
 
@@ -1292,17 +1311,17 @@ bool AccessibilityManager::AccessibilityActionTouch(const TouchEvent& touchEvent
   Dali::Toolkit::Control control = Dali::Toolkit::Control::DownCast(GetCurrentFocusActor());
   if(control)
   {
-    handled = GetImplementation( control ).OnAccessibilityTouch(touchEvent);
+    handled = GetImplementation( control ).OnAccessibilityTouch(touchData);
   }
 
   return handled;
 }
 
-bool AccessibilityManager::HandlePanGesture(const Integration::PanGestureEvent& panEvent)
+bool AccessibilityManager::HandlePanGesture(const AccessibilityGestureEvent& panEvent)
 {
   bool handled = false;
 
-  if( panEvent.state == Gesture::Started )
+  if( panEvent.state == AccessibilityGestureEvent::Started )
   {
     // Find the focusable actor at the event position
     Dali::HitTestAlgorithm::Results results;
@@ -1319,7 +1338,7 @@ bool AccessibilityManager::HandlePanGesture(const Integration::PanGestureEvent&
 
   // Gesture::Finished (Up) events are delivered with previous (Motion) event position
   // Use the real previous position; otherwise we may incorrectly get a ZERO velocity
-  if ( Gesture::Finished != panEvent.state )
+  if ( AccessibilityGestureEvent::Finished != panEvent.state )
   {
     // Store the previous position for next Gesture::Finished iteration.
     mPreviousPosition = panEvent.previousPosition;
@@ -1327,7 +1346,8 @@ bool AccessibilityManager::HandlePanGesture(const Integration::PanGestureEvent&
 
   Actor rootActor = Stage::GetCurrent().GetRootLayer();
 
-  Dali::PanGesture pan(panEvent.state);
+  Dali::PanGesture pan( static_cast<Dali::Gesture::State>(panEvent.state) );
+
   pan.time = panEvent.time;
   pan.numberOfTouches = panEvent.numberOfTouches;
   pan.screenPosition = panEvent.currentPosition;