// Signals
-const char* const SIGNAL_FOCUS_CHANGED = "focus-changed";
-const char* const SIGNAL_FOCUS_OVERSHOT = "focus-overshot";
-const char* const SIGNAL_FOCUSED_ACTOR_ACTIVATED = "focused-actor-activated";
+const char* const SIGNAL_FOCUS_CHANGED = "focusChanged";
+const char* const SIGNAL_FOCUS_OVERSHOT = "focusOvershot";
+const char* const SIGNAL_FOCUSED_ACTOR_ACTIVATED = "focusedActorActivated";
#if defined(DEBUG_ENABLED)
Debug::Filter* gLogFilter = Debug::Filter::New(Debug::NoLogging, false, "LOG_FOCUS_MANAGER");
#endif
const char* const ACTOR_FOCUSABLE("focusable");
-const char* const IS_FOCUS_GROUP("is-focus-group");
+const char* const IS_FOCUS_GROUP("isFocusGroup");
const char* FOCUS_BORDER_IMAGE_PATH = DALI_IMAGE_DIR "B16-8_TTS_focus.png";
const Vector4 FOCUS_BORDER_IMAGE_BORDER = Vector4(7.0f, 7.0f, 7.0f, 7.0f);
return actor;
}
+Vector2 AccessibilityManager::GetReadPosition() const
+{
+ AccessibilityAdaptor adaptor = AccessibilityAdaptor::Get();
+ return adaptor.GetReadPosition();
+}
+
void AccessibilityManager::SetGroupMode(bool enabled)
{
mIsFocusWithinGroup = enabled;