/**
* @brief The transform used by the visual.
* @details Name "transform", type Property::Map.
-
+ *
* @note Optional.
* @see DevelVisual::Transform::Property
*/
- TRANSFORM = SHADER + 1, // Dali::Toolkit::Visual::Property::SHADER + 1
+ TRANSFORM = SHADER + 1,
/**
* @brief Enables/disables premultiplied alpha.
* The premultiplied alpha is false by default unless this behaviour is modified
* by the derived Visual type.
-
+ *
* @details Name "premultipliedAlpha", type Property::Boolean.
-
+ *
* @note Optional.
*/
- PREMULTIPLIED_ALPHA = SHADER + 2, // Dali::Toolkit::Visual::Property::SHADER + 2
+ PREMULTIPLIED_ALPHA = SHADER + 2,
+
+ /**
+ * @brief Mix color is a blend color for any visual.
+ * @details Name "mixColor", type Property::VECTOR3 or Property::VECTOR4
+ *
+ * @note Optional
+ */
+ MIX_COLOR = SHADER + 3,
+
+ /**
+ * @brief Opacity is the alpha component of the mixColor, above.
+ * @details Name "opacity", type Property::FLOAT
+ *
+ * @note Optional
+ */
+ OPACITY = SHADER + 4
};
} //namespace Property