*/
LOOP_COUNT = ORIENTATION_CORRECTION + 3,
+ /**
+ * @brief The playing range the AnimatedVectorImageVisual will use.
+ *
+ * Animation will play between the values specified. Both values should be between 0-1,
+ * otherwise they will be ignored. If the range provided is not in proper order ( minimum,maximum ), it will be reordered.
+ *
+ * @details Name "playRange", Type Property::VECTOR2, between 0 and 1
+ * @note Default 0 and 1
+ */
+ PLAY_RANGE = ORIENTATION_CORRECTION + 4
+
};
} //namespace Property