*/
LOOP_COUNT = ORIENTATION_CORRECTION + 3,
+ /**
+ * @brief The playing range the AnimatedVectorImageVisual will use.
+ *
+ * Animation will play between the values specified. Both values should be between 0-1,
+ * otherwise they will be ignored. If the range provided is not in proper order ( minimum,maximum ), it will be reordered.
+ *
+ * @details Name "playRange", Type Property::VECTOR2, between 0 and 1
+ * @note Default 0 and 1
+ */
+ PLAY_RANGE = ORIENTATION_CORRECTION + 4,
+
+ /**
+ * @brief The playing state the AnimatedVectorImageVisual will use.
+ * @details Name "playState", type PlayState (Property::INTEGER)
+ * @note This property is read-only.
+ */
+ PLAY_STATE = ORIENTATION_CORRECTION + 5,
+
+ /**
+ * @brief The animation progress the AnimatedVectorImageVisual will use.
+ * @details Name "currentProgress", Type Property::FLOAT, between [0, 1] or between the play range if specified
+ * @note This property is read-only.
+ */
+ CURRENT_PROGRESS = ORIENTATION_CORRECTION + 6
};
} //namespace Property
+/**
+ * @brief Enumeration for what state the animation is in.
+ */
+enum class PlayState
+{
+ STOPPED, ///< Animation has stopped
+ PLAYING, ///< The animation is playing
+ PAUSED ///< The animation is paused
+};
+
} // namespace DevelImageVisual
} // namespace Toolkit