#define DALI_TOOLKIT_DEVEL_API_VISUALS_IMAGE_VISUAL_PROPERTIES_DEVEL_H
/*
- * Copyright (c) 2017 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2018 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
*/
AUXILIARY_IMAGE_ALPHA = ORIENTATION_CORRECTION + 2,
+ /**
+ * @brief The number of times the AnimatedImageVisual or AnimatedVectorImageVisual will be looped.
+ * @details Name "loopCount", type Property::INTEGER.
+ * @note For Animated images only. Default -1. if < 0, loop unlimited. else, loop loopCount times.
+ */
+ LOOP_COUNT = ORIENTATION_CORRECTION + 3,
+
+ /**
+ * @brief The playing range the AnimatedVectorImageVisual will use.
+ *
+ * Animation will play between the values specified. The array can only have two values, and more will be ignored.
+ * Both values should be between 0 and the total frame number, otherwise they will be ignored.
+ * If the range provided is not in proper order ( minimum, maximum ), it will be reordered.
+ *
+ * @details Name "playRange", Type Property::ARRAY of Property::INTEGER
+ * @note Default 0 and the total frame number.
+ */
+ PLAY_RANGE = ORIENTATION_CORRECTION + 4,
+
+ /**
+ * @brief The playing state the AnimatedVectorImageVisual will use.
+ * @details Name "playState", type PlayState (Property::INTEGER)
+ * @note This property is read-only.
+ */
+ PLAY_STATE = ORIENTATION_CORRECTION + 5,
+
+ /**
+ * @brief The current frame number the AnimatedVectorImageVisual will use.
+ * @details Name "currentFrameNumber", Type Property::INTEGER, between [0, the maximum frame number] or between the play range if specified
+ * @note This property is read-only.
+ */
+ CURRENT_FRAME_NUMBER = ORIENTATION_CORRECTION + 6,
+
+ /**
+ * @brief The total frame number the AnimatedVectorImageVisual will use.
+ * @details Name "totalFrameNumber", Type Property::INTEGER.
+ * @note This property is read-only.
+ */
+ TOTAL_FRAME_NUMBER = ORIENTATION_CORRECTION + 7
};
} //namespace Property
+/**
+ * @brief Enumeration for what state the animation is in.
+ */
+enum class PlayState
+{
+ STOPPED, ///< Animation has stopped
+ PLAYING, ///< The animation is playing
+ PAUSED ///< The animation is paused
+};
+
} // namespace DevelImageVisual
} // namespace Toolkit