/**
* @brief The playing range the AnimatedVectorImageVisual will use.
*
- * Animation will play between the values specified. The array can only have two values, and more will be ignored.
+ * Animation will play between the values specified. The array can have two integer values.
+ * Or it can have one or two strings, which are markers. More will be ignored.
* Both values should be between 0 and the total frame number, otherwise they will be ignored.
* If the range provided is not in proper order ( minimum, maximum ), it will be reordered.
*
- * @details Name "playRange", Type Property::ARRAY of Property::INTEGER
+ * A marker has its start frame and end frame.
+ * Animation will play between the start frame and the end frame of the marker if one marker is specified.
+ * Or animation will play between the start frame of the first marker and the end frame of the second marker if two markers are specified.
+ *
+ * @details Name "playRange", Type Property::ARRAY of Property::INTEGER or Property::ARRAY of Property::STRING.
* @note Default 0 and the total frame number.
*/
PLAY_RANGE = ORIENTATION_CORRECTION + 4,