+ /**
+ * @brief The number of times the AnimatedImageVisual will be looped.
+ * @details Name "loopCount", type Property::INTEGER.
+ * @note For Animated images only. Default -1. if < 0, loop unlimited. else, loop loopCount times.
+ */
+ LOOP_COUNT = ORIENTATION_CORRECTION + 3,
+
+ /**
+ * @brief The playing range the AnimatedVectorImageVisual will use.
+ *
+ * Animation will play between the values specified. Both values should be between 0-1,
+ * otherwise they will be ignored. If the range provided is not in proper order ( minimum,maximum ), it will be reordered.
+ *
+ * @details Name "playRange", Type Property::VECTOR2, between 0 and 1
+ * @note Default 0 and 1
+ */
+ PLAY_RANGE = ORIENTATION_CORRECTION + 4,
+
+ /**
+ * @brief The playing state the AnimatedVectorImageVisual will use.
+ * @details Name "playState", type PlayState (Property::INTEGER)
+ * @note This property is read-only.
+ */
+ PLAY_STATE = ORIENTATION_CORRECTION + 5
+