+ * The resulting visual image will be at least as large as the
+ * smallest possible n-patch or the auxiliary image, whichever is
+ * larger.
+ *
+ * @details Name "auxiliaryImage", Type Property::STRING, URL of the image.
+ * @note Default true
+ */
+ AUXILIARY_IMAGE = ORIENTATION_CORRECTION + 1,
+
+ /**
+ * @brief An alpha value for mixing between the masked main NPatch image and the auxiliary image
+ * @details Name "auxiliaryImageAlpha", Type Property::FLOAT, between 0 and 1
+ * @note Default 0
+ */
+ AUXILIARY_IMAGE_ALPHA = ORIENTATION_CORRECTION + 2,
+
+ /**
+ * @brief The number of times the AnimatedImageVisual or AnimatedVectorImageVisual will be looped.
+ * @details Name "loopCount", type Property::INTEGER.
+ * @note For Animated images only. Default -1. if < 0, loop unlimited. else, loop loopCount times.
+ */
+ LOOP_COUNT = ORIENTATION_CORRECTION + 3,
+
+ /**
+ * @brief The playing range the AnimatedVectorImageVisual will use.
+ *
+ * Animation will play between the values specified. The array can only have two values, and more will be ignored.
+ * Both values should be between 0 and the total frame number, otherwise they will be ignored.
+ * If the range provided is not in proper order ( minimum, maximum ), it will be reordered.
+ *
+ * @details Name "playRange", Type Property::ARRAY of Property::INTEGER
+ * @note Default 0 and the total frame number.
+ */
+ PLAY_RANGE = ORIENTATION_CORRECTION + 4,
+
+ /**
+ * @brief The playing state the AnimatedVectorImageVisual will use.
+ * @details Name "playState", Type PlayState::Type (Property::INTEGER)
+ * @note This property is read-only.
+ */
+ PLAY_STATE = ORIENTATION_CORRECTION + 5,
+
+ /**
+ * @brief The current frame number the AnimatedVectorImageVisual will use.
+ * @details Name "currentFrameNumber", Type Property::INTEGER, between [0, the maximum frame number] or between the play range if specified
+ * @note This property is read-only.
+ */
+ CURRENT_FRAME_NUMBER = ORIENTATION_CORRECTION + 6,
+
+ /**
+ * @brief The total frame number the AnimatedVectorImageVisual will use.
+ * @details Name "totalFrameNumber", Type Property::INTEGER.
+ * @note This property is read-only.
+ */
+ TOTAL_FRAME_NUMBER = ORIENTATION_CORRECTION + 7,
+
+ /**
+ * @brief The stop behavior the AnimatedVectorImageVisual will use.
+ * @details Name "stopBehavior", Type StopBehavior::Type (Property::INTEGER)
+ * @note Default value is StopBehavior::CURRENT_FRAME.
+ */
+ STOP_BEHAVIOR = ORIENTATION_CORRECTION + 8,
+
+ /**
+ * @brief The looping mode the AnimatedVectorImageVisual will use.
+ * @details Name "loopingMode", Type LoopingMode::Type (Property::INTEGER)
+ * @note Default value is LoopingMode::RESTART.