#define DALI_TOOLKIT_DEVEL_API_VISUALS_IMAGE_VISUAL_PROPERTIES_DEVEL_H
/*
- * Copyright (c) 2018 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2019 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
ORIENTATION_CORRECTION = Dali::Toolkit::ImageVisual::Property::ORIENTATION_CORRECTION,
/**
- * @brief Overlays the auxiliary iamge on top of an NPatch image.
+ * @brief Overlays the auxiliary image on top of an NPatch image.
*
* The resulting visual image will be at least as large as the
* smallest possible n-patch or the auxiliary image, whichever is
/**
* @brief The playing state the AnimatedVectorImageVisual will use.
- * @details Name "playState", type PlayState (Property::INTEGER)
+ * @details Name "playState", Type PlayState::Type (Property::INTEGER)
* @note This property is read-only.
*/
PLAY_STATE = ORIENTATION_CORRECTION + 5,
* @details Name "totalFrameNumber", Type Property::INTEGER.
* @note This property is read-only.
*/
- TOTAL_FRAME_NUMBER = ORIENTATION_CORRECTION + 7
+ TOTAL_FRAME_NUMBER = ORIENTATION_CORRECTION + 7,
+
+ /**
+ * @brief The stop behavior the AnimatedVectorImageVisual will use.
+ * @details Name "stopBehavior", Type StopBehavior::Type (Property::INTEGER)
+ * @note Default value is StopBehavior::CURRENT_FRAME.
+ */
+ STOP_BEHAVIOR = ORIENTATION_CORRECTION + 8,
+
+ /**
+ * @brief The looping mode the AnimatedVectorImageVisual will use.
+ * @details Name "loopingMode", Type LoopingMode::Type (Property::INTEGER)
+ * @note Default value is LoopingMode::RESTART.
+ */
+ LOOPING_MODE = ORIENTATION_CORRECTION + 9,
+
+ /**
+ * @brief The content information the AnimatedVectorImageVisual will use.
+ * @details Name "contentInfo", Type Property::MAP.
+ * The map contains the layer name as a key and Property::Array as a value.
+ * And the array contains 2 integer values which are the frame numbers, the start frame number and the end frame number of the layer.
+ * @note This property is read-only.
+ */
+ CONTENT_INFO = ORIENTATION_CORRECTION + 10
};
} //namespace Property
/**
* @brief Enumeration for what state the animation is in.
*/
-enum class PlayState
+namespace PlayState
+{
+
+enum Type
{
STOPPED, ///< Animation has stopped
PLAYING, ///< The animation is playing
PAUSED ///< The animation is paused
};
+} // namespace PlayState
+
+/**
+ * @brief Enumeration for what to do when the animation is stopped.
+ */
+namespace StopBehavior
+{
+
+enum Type
+{
+ CURRENT_FRAME, ///< When the animation is stopped, the current frame is shown.
+ FIRST_FRAME, ///< When the animation is stopped, the first frame is shown.
+ LAST_FRAME ///< When the animation is stopped, the last frame is shown.
+};
+
+} // namespace StopBehavoir
+
+/**
+ * @brief Enumeration for what looping mode is in.
+ */
+namespace LoopingMode
+{
+
+enum Type
+{
+ RESTART, ///< When the animation arrives at the end in looping mode, the animation restarts from the beginning.
+ AUTO_REVERSE ///< When the animation arrives at the end in looping mode, the animation reverses direction and runs backwards again.
+};
+
+} // namespace LoopingMode
+
} // namespace DevelImageVisual
} // namespace Toolkit