+
+ /**
+ * @brief The blur radius of the visual.
+ * @details Name "blurRadius", type Property::FLOAT.
+ * If the value is 0, the edge is sharp. Otherwise, the larger the value, the more the edge is blurred.
+ * @note Optional.
+ * @note The default is 0.
+ * @note The visual size increases by the blur radius.
+ */
+ BLUR_RADIUS = MIX_COLOR + 2,