const std::string& GetName();
/**
- * @brief Set the size of the painting area.
+ * @brief Sets the transform and the control size
*
- * @param[in] size The size of the painting area.
+ * @param[in] transform A property map describing the transform
+ * @param[in] controlSize The size of the parent control for visuals that need to scale internally.
*/
- void SetSize( const Vector2& size );
+ void SetTransformAndSize( const Dali::Property::Map& transform, Size controlSize );
/**
- * @brief Get the size of the painting area.
+ * @brief Returns the height for a given width.
+ *
+ * @param[in] width Width to use.
*
- * @return The size of the visual's painting area.
+ * @return The height based on the width.
*/
- const Vector2& GetSize() const;
+ float GetHeightForWidth( float width );
/**
- * @brief Returns the height for a given width.
+ * @brief Returns the width for a given height.
*
- * @param[in] width Width to use.
+ * @param[in] height Height to use.
*
- * @return The height based on the width.
+ * @return The width based on the height.
*/
- float GetHeightForWidth( float width ) const;
+ float GetWidthForHeight( float height );
/**
* @brief Return the natural size of the visual.
*
- * Deriving classes stipulate the natural size and by default a visual has a ZERO natural size.
+ * Deriving classes stipulate the natural size and by default a
+ * visual has a ZERO natural size.
+ *
+ * @note A visual may not actually have a natural size until it has
+ * been placed on stage and acquired all it's resources.
*
* @param[out] naturalSize The visual's natural size
*/
float GetDepthIndex() const;
/**
- * @brief Visual needs to know when the control is put on to the stage to add the renderer.
- *
- * This function should be called when the control is put on to the stage.
- *
- * @param[in] actor The actor using this visual.
- * @post SetOffStage should be called with the same actor when the control is put off stage otherwise memory will be leaked
- */
- void SetOnStage( Actor& actor );
-
- /**
- * @brief Visual needs to know when the control is removed from the stage to remove the renderer.
- *
- * This function should be called when the control is removed from the stage
- *
- * @param[in] actor The actor using this visual.
- */
- void SetOffStage( Actor& actor );
-
- /**
- * @brief Remove the renderer from the actor and reset the visual self.
- *
- * This function can be called with an empty handle. If the visual is empty, this is a no-op.
- *
- * @param[in] actor The actor to be set off stage.
- */
- void RemoveAndReset( Actor& actor );
-
- /**
* @brief Create the property map representing this visual.
*
* @param[out] map The visual property map.
*/
void CreatePropertyMap( Dali::Property::Map& map ) const;
- /**
- * @brief Sets the value of an existing property.
- *
- * @param [in] index The index of the property.
- * @param [in] propertyValue The new value of the property.
- */
- void SetProperty( Dali::Property::Index index, const Dali::Property::Value& propertyValue );
-
- /**
- * @brief Retrieves a property value.
- *
- * @param [in] index The index of the property.
- *
- * @return The property value.
- */
- Dali::Property::Value GetProperty( Dali::Property::Index index );
-
public: // Not intended for application developers
explicit DALI_INTERNAL Base(Internal::Visual::Base *impl);