float GetDepthIndex() const;
/**
- * @brief Remove the renderer from the actor and reset the visual self.
- *
- * This function can be called with an empty handle. If the visual is empty, this is a no-op.
- *
- * @param[in] actor The actor to be set off stage.
- */
- void RemoveAndReset( Actor& actor );
-
- /**
* @brief Create the property map representing this visual.
*
* @param[out] map The visual property map.