namespace Visual
{
+
/**
* @brief A Visual provides a renderer for drawing a control component. A control may have multiple visuals.
*
* | size | VECTOR2 | No | (1,1) | size of visual |
* | origin | INTEGER or STRING | No | CENTER | origin of the visual @sa Dali::Toolkit::Align |
* | anchorPoint | INTEGER or STRING | No | CENTER | anchor point of the visual @sa Dali::Toolkit::Align |
- * | offsetPolicy | VECTOR2 | No | ( RELATIVE, RELATIVE ) | @sa Dali::Toolkit::DevelVisual::Transform::Policy |
- * | sizePolicy | VECTOR2 | No | ( RELATIVE, RELATIVE ) | @sa Dali::Toolkit::DevelVisual::Transform::Policy |
+ * | offsetPolicy | VECTOR2 | No | ( RELATIVE, RELATIVE ) | @sa Dali::Toolkit::Visual::Transform::Policy |
+ * | sizePolicy | VECTOR2 | No | ( RELATIVE, RELATIVE ) | @sa Dali::Toolkit::Visual::Transform::Policy |
*
* Relative means that the component describes a factor of the parent control size;
* size.x = 1 means full width; size.y = 0.5 means half height.
*
* @param[in] index The depth index of this visual.
*/
- void SetDepthIndex( float index );
+ void SetDepthIndex( int index );
/**
* @brief Get the depth index of this visual
*
* @return The depth index of this visual.
*/
- float GetDepthIndex() const;
+ int GetDepthIndex() const;
/**
* @brief Create the property map representing this visual.