Base& operator=( const Base& handle );
/**
+ * @brief Set the name of the visual
+ *
+ * Used by the styling system to animate properties
+ * @param[in] name The name to give the visual
+ */
+ void SetName( const std::string& name );
+
+ /**
+ * @brief Get the name of the visual
+ *
+ * Used by the styling system to animate properties
+ * @return The name of the visual
+ */
+ const std::string& GetName();
+
+ /**
* @brief Set the size of the painting area.
*
* @param[in] size The size of the painting area.