return GetImplementation( *this ).GetDepthIndex();
}
-void Visual::Base::SetOnStage( Actor& actor )
-{
- GetImplementation( *this ).SetOnStage( actor );
-}
-
-void Visual::Base::SetOffStage( Actor& actor )
-{
- GetImplementation( *this ).SetOffStage( actor );
-}
-
void Visual::Base::RemoveAndReset( Actor& actor )
{
if( actor && *this )
{
- SetOffStage( actor );
+ GetImplementation(*this).SetOffStage( actor );
}
Reset();
}