return GetImplementation( *this ).GetDepthIndex();
}
-void Visual::Base::RemoveAndReset( Actor& actor )
-{
- if( actor && *this )
- {
- GetImplementation(*this).SetOffStage( actor );
- }
- Reset();
-}
-
void Visual::Base::CreatePropertyMap( Property::Map& map ) const
{
GetImplementation( *this ).CreatePropertyMap( map );