// Resize the vector of positions to have the same size than the vector of glyphs.
rendererParameters.positions.Resize(numberOfGlyphs);
- textModel->mLineWrapMode = LineWrap::WORD;
+ textModel->mLineWrapMode = Text::LineWrap::WORD;
textModel->mIgnoreSpacesAfterText = false;
textModel->mMatchSystemLanguageDirection = false;
Text::Layout::Parameters layoutParameters(internalDataModel.textLayoutArea,