// Resize the vector of positions to have the same size than the vector of glyphs.
rendererParameters.positions.Resize(numberOfGlyphs);
- textModel->mLineWrapMode = Text::LineWrap::WORD;
- textModel->mIgnoreSpacesAfterText = false;
- textModel->mMatchSystemLanguageDirection = false;
+ textModel->mLineWrapMode = Text::LineWrap::WORD;
+ textModel->mIgnoreSpacesAfterText = false;
Text::Layout::Parameters layoutParameters(internalDataModel.textLayoutArea,
textModel);