Dali::ShaderEffect shaderEffect = Dali::ShaderEffect::New(
"",
fragmentShader,
- Dali::GeometryType( GEOMETRY_TYPE_IMAGE ),
ShaderEffect::GeometryHints( ShaderEffect::HINT_BLENDING | ShaderEffect::HINT_GRID ));
shaderEffect.SetUniform( "uAngle", 0.0f );