ShaderEffect::GeometryHints( ShaderEffect::HINT_BLENDING | ShaderEffect::HINT_GRID ));
shaderEffect.SetUniform( "uTextureSize", Vector2(1.0f, 1.0f) );//COORDINATE_TYPE_DEFAULT
ShaderEffect::GeometryHints( ShaderEffect::HINT_BLENDING | ShaderEffect::HINT_GRID ));
shaderEffect.SetUniform( "uTextureSize", Vector2(1.0f, 1.0f) );//COORDINATE_TYPE_DEFAULT