Dali::ShaderEffect shaderEffect = Dali::ShaderEffect::New(
vertexShader, imageFragmentShader,
- GeometryType(GEOMETRY_TYPE_IMAGE), ShaderEffect::GeometryHints(ShaderEffect::HINT_GRID) );
+ ShaderEffect::GeometryHints(ShaderEffect::HINT_GRID) );
shaderEffect.SetUniform( "uAmplitude", 0.0f );