Text cleaning.
[platform/core/uifw/dali-toolkit.git] / dali-toolkit / devel-api / shader-effects / ripple-effect.h
index b537501..39d0a13 100644 (file)
@@ -83,7 +83,7 @@ inline ShaderEffect CreateRippleEffect()
 
   Dali::ShaderEffect shaderEffect =  Dali::ShaderEffect::New(
       vertexShader, imageFragmentShader,
-      GeometryType(GEOMETRY_TYPE_IMAGE), ShaderEffect::GeometryHints(ShaderEffect::HINT_GRID) );
+      ShaderEffect::GeometryHints(ShaderEffect::HINT_GRID) );
 
 
   shaderEffect.SetUniform( "uAmplitude", 0.0f );