Dali::ShaderEffect shaderEffect = Dali::ShaderEffect::NewWithPrefix(
vertexShaderPrefix.str(),vertexShader,
- "#extension GL_OES_standard_derivatives:enable\n", fragmentShader,
- GeometryType(GEOMETRY_TYPE_UNTEXTURED_MESH) );
+ "#extension GL_OES_standard_derivatives:enable\n", fragmentShader );
//Set default uniform values
shaderEffect.SetUniform( "uColor", Vector4(1.0f,1.0f,1.0f,1.0f) );