*/
// EXTERNAL INCLUDES
-#include <dali/public-api/actors/image-actor.h>
#include <dali/public-api/shader-effects/shader-effect.h>
namespace Dali
* its edges. This is used to prevent an unsightly hard edge between the stretched actor and
* the scene. Depends on the values of the vertices in the vertex stream. When the actor is at
* rest this is not applied. Default Vector2(0.25, 0.25), which is half way towards the edge for
- * an ImageRenderer::QUAD.
+ * an ImageVisual::QUAD.
* "uObjectFadeEnd" - The displacement from the centre of the actor that the actor will finish fading towards its edges.
* This is used to prevent an unsightly hard edge between the stretched actor and the scene. Depends
* on the values of the vertices in the vertex stream. When the actor is at rest this is not applied.
- * Default 0.5, which is all the way towards the edge for an ImageRenderer::QUAD.
+ * Default 0.5, which is all the way towards the edge for an ImageVisual::QUAD.
* "uAlphaScale" - Global scaler applied to the alpha of the actor. Used to make the stretched actor a bit more subtle
* and reveal a bit of the background behind it as it moves. When the actor is at rest this is not
* applied. Default 0.75.