/**
* @brief Set the properties for the motion blur
*
- * @param numBlurSamples Number of samples used by the shader
+ * @param[in] actor The actor that registers the uniform properties
+ * @param[in] numBlurSamples Number of samples used by the shader
*/
inline void SetMotionBlurProperties( Actor& actor, unsigned int numBlurSamples = 8 )
{