#include <dali/public-api/rendering/shader.h>
// INTERNAL INCLUDES
-#include <dali-toolkit/public-api/visuals/visual-properties.h>
#include <dali-toolkit/internal/graphics/builtin-shader-extern-gen.h>
+#include <dali-toolkit/public-api/visuals/visual-properties.h>
namespace Dali
{
namespace Toolkit
{
-
-void SetMotionBlurProperties( Actor& actor, unsigned int numBlurSamples )
+void SetMotionBlurProperties(Actor& actor, unsigned int numBlurSamples)
{
actor.RegisterProperty("uBlurTexCoordScale", 0.125f);
actor.RegisterProperty("uGeometryStretchFactor", 0.05f);
constraint.Apply();
}
-
Property::Map CreateMotionBlurEffect()
{
Property::Map map;
return map;
}
-} // Toolkit
-} // Dali
+} // namespace Toolkit
+} // namespace Dali