"\n"
"void main()\n"
"{\n"
- " mediump vec4 world = uModelView * vec4(aPosition,1.0);\n"
+ " mediump vec4 world = uModelView * vec4(aPosition*uSize.xy, 0.0, 1.0);\n"
" gl_Position = uProjection * world;\n"
" \n"
- " vTexCoord = aTexCoord;\n"
- " vRelativePosition = aTexCoord - uCenter;\n"
+ " vTexCoord = mix( uTextureRect.xy, uTextureRect.zw, aPosition + vec2(0.5) );;\n"
+ " vRelativePosition = vTexCoord - uCenter;\n"
"}\n");
std::string fragmentShader(