Merge branch 'devel/master' into devel/new_mesh
[platform/core/uifw/dali-toolkit.git] / dali-toolkit / devel-api / shader-effects / iris-effect.h
index 8e80322..2304748 100644 (file)
@@ -78,7 +78,6 @@ inline ShaderEffect CreateIrisEffect()
   Dali::ShaderEffect shaderEffect =  Dali::ShaderEffect::New(
       vertexShader,
       fragmentShader,
-      GeometryType( GEOMETRY_TYPE_IMAGE ),
       ShaderEffect::GeometryHints( ShaderEffect::HINT_BLENDING ));
 
   shaderEffect.SetUniform( "uRadius", 0.0f );