#include <dali/public-api/object/property-map.h>
// INTERNAL INCLUDES
-#include <dali-toolkit/devel-api/visual-factory/devel-visual-properties.h>
+#include <dali-toolkit/devel-api/visuals/visual-properties-devel.h>
namespace Dali
{
Property::Map customShader;
customShader[ Visual::Shader::Property::VERTEX_SHADER ] = vertexShader;
- map[ VisualProperty::SHADER ] = customShader;
+ map[ DevelVisual::Property::SHADER ] = customShader;
return map;
}