Merge branch 'devel/master' into devel/new_mesh
[platform/core/uifw/dali-toolkit.git] / dali-toolkit / devel-api / shader-effects / distance-field-effect.h
index 3a4dba0..c3b2669 100644 (file)
@@ -158,7 +158,6 @@ inline ShaderEffect CreateDistanceFieldEffect()
   Dali::ShaderEffect shaderEffect =  Dali::ShaderEffect::NewWithPrefix(
       "", "",
       fragmentShaderPrefix, fragmentShader,
-      GeometryType( GEOMETRY_TYPE_IMAGE ),
       ShaderEffect::GeometryHints( ShaderEffect::HINT_BLENDING));
 
   shaderEffect.SetUniform("uSmoothing",0.5f);