#define __DALI_TOOLKIT_SHADER_EFFECT_LOCAL_DISSOLVE_H__
/*
- * Copyright (c) 2015 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2016 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
*/
// EXTERNAL INCLUDES
-#include <dali/public-api/shader-effects/shader-effect.h>
+#include <dali/devel-api/shader-effects/shader-effect.h>
#include <sstream>
namespace Dali
"varying float vPercentage;\n"
"void main()\n"
"{\n"
- " vec4 position = uModelView * vec4( aPosition*uSize.xy, 0.0, 1.0 );\n"
+ " vec4 position = uModelView * vec4( aPosition, 1.0 );\n"
" float percentage = 0.0;\n"
" for( int i=0; i<NUMBER_OF_DIMPLE; ++i )\n"
" {\n"
" }\n"
" vPercentage = clamp( percentage, 0.0, 1.0 );\n"
" gl_Position = uProjection * position;\n"
- " vTexCoord = mix( uTextureRect.xy, uTextureRect.zw, aPosition + vec2(0.5) );\n;\n"
+ " vTexCoord = mix( sTextureRect.xy, sTextureRect.zw, aTexCoord );\n"
"}\n");
vertexShaderStringStream << vertexShader;