(Visuals) Added visual indices
[platform/core/uifw/dali-toolkit.git] / dali-toolkit / devel-api / shader-effects / dissolve-effect.h
index fdea5d0..0c26d95 100644 (file)
@@ -22,6 +22,9 @@
 #include <string.h>
 #include <dali/public-api/rendering/shader.h>
 
+// INTERNAL INCLUDES
+#include <dali-toolkit/public-api/visuals/visual-properties.h>
+
 namespace Dali
 {
 
@@ -214,15 +217,15 @@ inline Property::Map CreateDissolveEffect( bool useHighPrecision = true )
   vertexShaderString.append( vertexShader );
   fragmentShaderString.append( fragmentShader );
 
-  customShader[ "vertexShader" ] = vertexShaderString;
-  customShader[ "fragmentShader" ] = fragmentShaderString;
+  customShader[ Visual::Shader::Property::VERTEX_SHADER ] = vertexShaderString;
+  customShader[ Visual::Shader::Property::FRAGMENT_SHADER ] = fragmentShaderString;
 
-  customShader[ "subdivideGridX" ] = 20;
-  customShader[ "subdivideGridY" ] = 20;
+  customShader[ Visual::Shader::Property::SUBDIVIDE_GRID_X ] = 20;
+  customShader[ Visual::Shader::Property::SUBDIVIDE_GRID_Y ] = 20;
 
-  customShader[ "hints" ] = "outputIsTransparent";
+  customShader[ Visual::Shader::Property::HINTS ] = Shader::Hint::OUTPUT_IS_TRANSPARENT;
 
-  map[ "shader" ] = customShader;
+  map[ Visual::Property::SHADER ] = customShader;
   return map;
 }