Dali::ShaderEffect shaderEffect = Dali::ShaderEffect::New(
vertextShader,
fragmentShader,
- GeometryType( GEOMETRY_TYPE_IMAGE ),
ShaderEffect::GeometryHints( ShaderEffect::HINT_GRID | ShaderEffect::HINT_DEPTH_BUFFER ));
shaderEffect.SetUniform( "uCenter", Vector2(0.0f, 0.0f), ShaderEffect::COORDINATE_TYPE_VIEWPORT_POSITION );