- "varying mediump vec2 vTexCoord; \n"
- " \n"
- "uniform sampler2D sTexture; \n"
- "uniform lowp vec4 uColor; \n"
- "void main() \n"
- "{ \n"
- " mediump vec4 color = texture2D( sTexture, vTexCoord ); \n"
- " if(color.a <= 0.0001) \n"
- " { \n"
- " discard; \n"
- " } \n"
- " gl_FragColor = color * uColor; \n"
- "} \n";
+ "varying mediump vec2 vTexCoord; \n"
+ " \n"
+ "uniform sampler2D sTexture; \n"
+ "uniform lowp vec4 uColor; \n"
+ "void main() \n"
+ "{ \n"
+ " mediump vec4 color = texture2D( sTexture, vTexCoord ); \n"
+ " if(color.a <= 0.0001) \n"
+ " { \n"
+ " discard; \n"
+ " } \n"
+ " gl_FragColor = color * uColor; \n"
+ "} \n";