+ DALI_LOG_INFO( gLayoutFilter, Debug::Verbose, "LayoutItem::SetAnimateLayout animateLayout(%s)\n", (animateLayout)?"true":"false" );
+
+ auto owner = GetOwner();
+ auto actor = Actor::DownCast(owner);
+
+ if( actor )
+ {
+ DALI_LOG_INFO( gLayoutFilter, Debug::Verbose, "LayoutItem::SetAnimateLayout animateLayout(%s) owner(%s)\n", (animateLayout)?"true":"false", actor.GetName().c_str() );
+ }
+