void Remove( LayoutItem& child ) override;
/**
+ * @brief Insert a child to the parent
+ * @param[in] target The target item
+ * @param[in] child The item to insert to this layout parent
+ */
+ Toolkit::LayoutGroup::LayoutId Insert( LayoutItem& target, LayoutItem& child ) override;
+
+ /**
+ * @brief Move a child to another position
+ * @param[in] target The target item
+ * @param[in] child The item to move
+ */
+ Toolkit::LayoutGroup::LayoutId Move( LayoutItem& target, LayoutItem& child ) override;
+
+ /**
+ * @brief Move a child to back
+ * @param[in] child The item to move
+ */
+ Toolkit::LayoutGroup::LayoutId MoveBack( LayoutItem& child ) override;
+
+ /**
* @brief Remove all layout children.
*
* @note This will not unparent owner's children
/**
* Callback when child order is changed
*/
- void ChildOrderChanged();
+ void ChildOrderChanged( Actor child );
/**
* Callback when an owner property is set. Triggers a relayout if it's a child property