DevelActor::ChildAddedSignal( control ).Connect( mSlotDelegate, &LayoutGroup::ChildAddedToOwner );
DevelActor::ChildRemovedSignal( control ).Connect( mSlotDelegate, &LayoutGroup::ChildRemovedFromOwner );
+ DevelActor::ChildOrderChangedSignal( control ).Connect( mSlotDelegate, &LayoutGroup::ChildOrderChanged );
DevelHandle::PropertySetSignal( control ).Connect( mSlotDelegate, &LayoutGroup::OnOwnerPropertySet );
if( control.GetParent() )
{
LayoutItemPtr childLayout;
Toolkit::Control control = Toolkit::Control::DownCast( child );
- DALI_LOG_INFO( gLogFilter, Debug::Verbose, "LayoutGroup::ChildAddedToOwner(%s)\n", control.GetName().c_str() );
+
+ DALI_LOG_INFO( gLogFilter, Debug::Verbose, "LayoutGroup::ChildAddedToOwner control(%s)\n", control?control.GetName().c_str():"Invalid" );
if( control ) // Can only support adding Controls, not Actors to layout
{
#endif
childControlDataImpl.SetLayout( *childLayout.Get() );
+ Vector3 size = child.GetTargetSize();
+ // If the size of the control is set explicitly make sure that the control size
+ // stays the same after the layout except it is over written with match parent specs.
+ if ( size.x != 0 )
+ {
+ childLayout->SetMinimumWidth( size.x );
+ }
+
+ if ( size.y != 0 )
+ {
+ childLayout->SetMinimumHeight( size.y );
+ }
// Default layout data will be generated by Add().
}
else
}
}
+void LayoutGroup::ChildOrderChanged()
+{
+ RequestLayout();
+ // Force Children to be relaid out:
+ for( auto&& child : mImpl->mChildren )
+ {
+ child.child->SetLayoutRequested();
+ }
+}
+
void LayoutGroup::OnOwnerPropertySet( Handle& handle, Property::Index index, Property::Value value )
{
DALI_LOG_INFO( gLogFilter, Debug::Concise, "LayoutGroup::OnOwnerPropertySet\n");