DevelActor::ChildAddedSignal( control ).Connect( mSlotDelegate, &LayoutGroup::ChildAddedToOwner );
DevelActor::ChildRemovedSignal( control ).Connect( mSlotDelegate, &LayoutGroup::ChildRemovedFromOwner );
+ DevelActor::ChildOrderChangedSignal( control ).Connect( mSlotDelegate, &LayoutGroup::ChildOrderChanged );
DevelHandle::PropertySetSignal( control ).Connect( mSlotDelegate, &LayoutGroup::OnOwnerPropertySet );
if( control.GetParent() )
{
LayoutItemPtr childLayout;
Toolkit::Control control = Toolkit::Control::DownCast( child );
- DALI_LOG_INFO( gLogFilter, Debug::Verbose, "LayoutGroup::ChildAddedToOwner(%s)\n", control.GetName().c_str() );
+
+ DALI_LOG_INFO( gLogFilter, Debug::Verbose, "LayoutGroup::ChildAddedToOwner control(%s)\n", control?control.GetName().c_str():"Invalid" );
if( control ) // Can only support adding Controls, not Actors to layout
{
// Default layout data will be generated by Add().
}
+ else
+ {
+ LayoutGroupPtr layoutGroup( dynamic_cast< LayoutGroup* >( childLayout.Get() ) );
+ if( !layoutGroup )
+ {
+ // Set only in case of leaf children
+ childLayout->SetAnimateLayout( IsLayoutAnimated() );
+ }
+ }
Add( *childLayout.Get() );
}
}
}
+void LayoutGroup::ChildOrderChanged()
+{
+ RequestLayout();
+ // Force Children to be relaid out:
+ for( auto&& child : mImpl->mChildren )
+ {
+ child.child->SetLayoutRequested();
+ }
+}
+
void LayoutGroup::OnOwnerPropertySet( Handle& handle, Property::Index index, Property::Value value )
{
DALI_LOG_INFO( gLogFilter, Debug::Concise, "LayoutGroup::OnOwnerPropertySet\n");
}
}
+void LayoutGroup::OnAnimationStateChanged( bool animateLayout )
+{
+ // Change children's animation state
+ for( auto&& child : mImpl->mChildren )
+ {
+ LayoutGroupPtr parentGroup( dynamic_cast< LayoutGroup* >( child.child.Get() ) );
+ if( !parentGroup )
+ {
+ // Change state only in case of leaf children
+ child.child->SetAnimateLayout( animateLayout );
+ }
+ }
+}
+
} // namespace Internal
} // namespace Toolkit
} // namespace Dali