return GetImplementation(*this).Upload( textureRect, url, size, fittingMode, orientationCorrection );
}
-bool ImageAtlas::Upload( Vector4& textureRect, PixelDataPtr pixelData )
+bool ImageAtlas::Upload( Vector4& textureRect, PixelData pixelData )
{
return GetImplementation(*this).Upload( textureRect, pixelData );
}