Actor FindNextFocus(Actor& actor, Actor& focusedActor, Rect<float>& focusedRect, Rect<float>& bestCandidateRect, Toolkit::Control::KeyboardFocus::Direction direction)\r
{\r
Actor nearestActor;\r
- if(actor && actor.GetProperty<bool>(Actor::Property::VISIBLE))\r
+ if(actor && actor.GetProperty<bool>(Actor::Property::VISIBLE) && actor.GetProperty<bool>(DevelActor::Property::KEYBOARD_FOCUSABLE_CHILDREN))\r
{\r
// Recursively children\r
const auto childCount = actor.GetChildCount();\r