+bool IsFocusable(Actor& actor)\r
+{\r
+ return (actor.GetProperty<bool>(Actor::Property::KEYBOARD_FOCUSABLE) &&\r
+ actor.GetProperty<bool>(Actor::Property::VISIBLE) &&\r
+ actor.GetProperty<bool>(Actor::Property::SENSITIVE) &&\r
+ actor.GetProperty<Vector4>(Actor::Property::WORLD_COLOR).a > FULLY_TRANSPARENT);\r
+}\r
+\r