*
* // initialise\n
* SuperBlurView blurView = SuperBlurView::New( blurLevels );\n
- * blurView.SetSize(); // it is important to set the display size before set the input image!!
+ * blurView.SetProperty( Actor::Property::SIZE, size ); // it is important to set the display size before set the input image!!
* Stage::GetCurrent().Add(blurView);\n
*
* // Set the input image