VerifyCustomActorPointer<Internal::SuperBlurView>( internal );
}
-void SuperBlurView::SetImage(Image inputImage)
+void SuperBlurView::SetTexture( Texture texture )
{
- GetImpl(*this).SetImage( inputImage );
+ GetImpl(*this).SetTexture( texture );
}
Property::Index SuperBlurView::GetBlurStrengthPropertyIndex() const
return GetImpl(*this).BlurFinishedSignal();
}
-Image SuperBlurView::GetBlurredImage( unsigned int level )
+Texture SuperBlurView::GetBlurredTexture( unsigned int level )
{
- return GetImpl(*this).GetBlurredImage( level );
+ return GetImpl(*this).GetBlurredTexture( level );
}
} // namespace Toolkit