* ImageView shadowPlaneBg = ImageView::New(); //This will be the shadow plane
* shadowPlaneBg.SetProperty( Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER );
* shadowPlaneBg.SetProperty( Actor::Property::ANCHOR_POINT, AnchorPoint::CENTER );
- * shadowPlaneBg.SetSize(700.0f, 700.0f);
- * shadowPlaneBg.SetPosition( Vector3(0.0f, 0.0f, -30.0f) ); //Just behind the image view.
+ * shadowPlaneBg.SetProperty( Actor::Property::SIZE, Vector2(700.0f, 700.0f) );
+ * shadowPlaneBg.SetProperty( Actor::Property::POSITION, Vector3(0.0f, 0.0f, -30.0f) ); //Just behind the image view.
* shadowView.SetShadowPlaneBackground(ShadowPlane);
*
* Actor pointLight = Actor::New(); // This will be the light source
- * pointLight.SetPosition(300.0f, 250.0f, 600.0f);
+ * pointLight.SetProperty( Actor::Property::POSITION, Vector3(300.0f, 250.0f, 600.0f) );
* Stage::GetCurrent().Add(pointLight);
* shadowView.SetPointLight(pointLight);
*