* // create and add some visible actors to the ShadowView, all these child actors will therefore cast a shadow.
* Image image = Image::New(...);
* ImageView imageView = ImageView::New(image);
- * imageView.SetParentOrigin( ParentOrigin::CENTER );
- * imageView.SetAnchorPoint( AnchorPoint::CENTER );
+ * imageView.SetProperty( Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER );
+ * imageView.SetProperty( Actor::Property::ANCHOR_POINT, AnchorPoint::CENTER );
* shadowView.Add(imageView);\n Add the renderable actor to the shadow view
*
* ImageView shadowPlaneBg = ImageView::New(); //This will be the shadow plane
- * shadowPlaneBg.SetParentOrigin( ParentOrigin::CENTER );
- * shadowPlaneBg.SetAnchorPoint( AnchorPoint::CENTER );
- * shadowPlaneBg.SetSize(700.0f, 700.0f);
- * shadowPlaneBg.SetPosition( Vector3(0.0f, 0.0f, -30.0f) ); //Just behind the image view.
+ * shadowPlaneBg.SetProperty( Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER );
+ * shadowPlaneBg.SetProperty( Actor::Property::ANCHOR_POINT, AnchorPoint::CENTER );
+ * shadowPlaneBg.SetProperty( Actor::Property::SIZE, Vector2(700.0f, 700.0f) );
+ * shadowPlaneBg.SetProperty( Actor::Property::POSITION, Vector3(0.0f, 0.0f, -30.0f) ); //Just behind the image view.
* shadowView.SetShadowPlaneBackground(ShadowPlane);
*
* Actor pointLight = Actor::New(); // This will be the light source
- * pointLight.SetPosition(300.0f, 250.0f, 600.0f);
+ * pointLight.SetProperty( Actor::Property::POSITION, Vector3(300.0f, 250.0f, 600.0f) );
* Stage::GetCurrent().Add(pointLight);
* shadowView.SetPointLight(pointLight);
*