*
* // create and add some visible actors to the ShadowView, all these child actors will therefore cast a shadow.
* Image image = Image::New(...);
- * ImageActor imageActor = ImageActor::New(image);
- * imageActor.SetParentOrigin( ParentOrigin::CENTER );
- * imageActor.SetAnchorPoint( AnchorPoint::CENTER );
+ * ImageView imageView = ImageView::New(image);
+ * imageView.SetParentOrigin( ParentOrigin::CENTER );
+ * imageView.SetAnchorPoint( AnchorPoint::CENTER );
* shadowView.Add(imageActor);\n Add the renderable actor to the shadow view
*
- * ImageActor shadowPlane = ImageActor::New(); //This will be the shadow plane
- * shadowPlane.SetParentOrigin( ParentOrigin::CENTER );
- * shadowPlane.SetAnchorPoint( AnchorPoint::CENTER );
- * shadowPlane.SetSize(700.0f, 700.0f);
- * shadowPlane.SetPosition( Vector3(0.0f, 0.0f, -30.0f) ); //Just behind the image actor.
- * shadowPlane.SetShadowPlane(ShadowPlane);
+ * ImageView shadowPlaneBg = ImageView::New(); //This will be the shadow plane
+ * shadowPlaneBg.SetParentOrigin( ParentOrigin::CENTER );
+ * shadowPlaneBg.SetAnchorPoint( AnchorPoint::CENTER );
+ * shadowPlaneBg.SetSize(700.0f, 700.0f);
+ * shadowPlaneBg.SetPosition( Vector3(0.0f, 0.0f, -30.0f) ); //Just behind the image actor.
+ * shadowView.SetShadowPlaneBackground(ShadowPlane);
*
* Actor pointLight = Actor::New(); // This will be the light source
* pointLight.SetPosition(300.0f, 250.0f, 600.0f);