-#ifndef __DALI_TOOLKIT_SHADOW_VIEW_H__
-#define __DALI_TOOLKIT_SHADOW_VIEW_H__
+#ifndef DALI_TOOLKIT_SHADOW_VIEW_H
+#define DALI_TOOLKIT_SHADOW_VIEW_H
/*
- * Copyright (c) 2015 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2019 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* ImageView imageView = ImageView::New(image);
* imageView.SetParentOrigin( ParentOrigin::CENTER );
* imageView.SetAnchorPoint( AnchorPoint::CENTER );
- * shadowView.Add(imageActor);\n Add the renderable actor to the shadow view
+ * shadowView.Add(imageView);\n Add the renderable actor to the shadow view
*
* ImageView shadowPlaneBg = ImageView::New(); //This will be the shadow plane
* shadowPlaneBg.SetParentOrigin( ParentOrigin::CENTER );
* shadowPlaneBg.SetAnchorPoint( AnchorPoint::CENTER );
* shadowPlaneBg.SetSize(700.0f, 700.0f);
- * shadowPlaneBg.SetPosition( Vector3(0.0f, 0.0f, -30.0f) ); //Just behind the image actor.
+ * shadowPlaneBg.SetPosition( Vector3(0.0f, 0.0f, -30.0f) ); //Just behind the image view.
* shadowView.SetShadowPlaneBackground(ShadowPlane);
*
* Actor pointLight = Actor::New(); // This will be the light source
* shadowView.Deactivate();
* @endcode
*/
-class DALI_IMPORT_API ShadowView : public Control
+class DALI_TOOLKIT_API ShadowView : public Control
{
public:
} // namespace Dali
-#endif // __DALI_TOOLKIT_SHADOW_VIEW_H__
+#endif // DALI_TOOLKIT_SHADOW_VIEW_H