- * ImageActor imageActor = ImageActor::New(image);
- * imageActor.SetParentOrigin( ParentOrigin::CENTER );
- * imageActor.SetAnchorPoint( AnchorPoint::CENTER );
- * shadowView.Add(imageActor);\n Add the renderable actor to the shadow view
- *
- * ImageActor shadowPlane = ImageActor::New(); //This will be the shadow plane
- * shadowPlane.SetParentOrigin( ParentOrigin::CENTER );
- * shadowPlane.SetAnchorPoint( AnchorPoint::CENTER );
- * shadowPlane.SetSize(700.0f, 700.0f);
- * shadowPlane.SetPosition( Vector3(0.0f, 0.0f, -30.0f) ); //Just behind the image actor.
- * shadowPlane.SetShadowPlane(ShadowPlane);
+ * ImageView imageView = ImageView::New(image);
+ * imageView.SetParentOrigin( ParentOrigin::CENTER );
+ * imageView.SetAnchorPoint( AnchorPoint::CENTER );
+ * shadowView.Add(imageView);\n Add the renderable actor to the shadow view
+ *
+ * ImageView shadowPlaneBg = ImageView::New(); //This will be the shadow plane
+ * shadowPlaneBg.SetParentOrigin( ParentOrigin::CENTER );
+ * shadowPlaneBg.SetAnchorPoint( AnchorPoint::CENTER );
+ * shadowPlaneBg.SetSize(700.0f, 700.0f);
+ * shadowPlaneBg.SetPosition( Vector3(0.0f, 0.0f, -30.0f) ); //Just behind the image view.
+ * shadowView.SetShadowPlaneBackground(ShadowPlane);